Retries

Retries allow us to automatically re-submit tasks which have failed due to failure in submission or execution.

Purpose

Retries can be useful for tasks that occasionally fail for known, fixable reasons. Cylc can rerun a failing job multiple times, with user-defined delays between tries.

Tasks that fail because of temporary hardware or network outages may succeed if simply resubmitted after a delay. Others might succeed if configured differently on the retry.

A job environment variable $CYLC_TASK_TRY_NUMBER increments with each try, to allow try-dependent behaviour in the task script.

Note

Tasks only enter the submit-failed state if job submission fails with no retries left. Otherwise they return to the waiting state, to wait on the next try.

Tasks only enter the failed state if job execution fails with no retries left. Otherwise they return to the waiting state, to wait on the next try.

Example

Two dice both showing the number six

Create a new workflow by running the following commands:

mkdir -p ~/cylc-src/retries-tutorial
cd ~/cylc-src/retries-tutorial

And paste the following code into a flow.cylc file. This workflow has a roll_doubles task that simulates trying to roll doubles using two dice:

[scheduler]
    UTC mode = True # Ignore DST

[scheduling]
    [[graph]]
        R1 = start => roll_doubles => win

[runtime]
    [[start]]
    [[win]]
    [[roll_doubles]]
        script = """
            sleep 10
            RANDOM=$$  # Seed $RANDOM
            DIE_1=$((RANDOM%6 + 1))
            DIE_2=$((RANDOM%6 + 1))
            echo "Rolled $DIE_1 and $DIE_2..."
            if (($DIE_1 == $DIE_2)); then
                echo "doubles!"
            else
                exit 1
            fi
        """

Running Without Retries

Let’s see what happens when we run the workflow as it is. Look at the workflow with The Cylc GUI or The Cylc TUI

Then validate install and run the workflow:

cylc validate .
cylc install
cylc play retries-tutorial

Unless you’re lucky, the workflow should fail at the roll_doubles task.

Stop the workflow:

cylc stop retries-tutorial

Configuring Retries

We need to tell Cylc to retry it a few times. To do this, add the following to the end of the [[roll_doubles]] task section in the flow.cylc file:

execution retry delays = 5*PT6S

This means that if the roll_doubles task fails, Cylc expects to retry running it 5 times before finally failing. Each retry will have a delay of 6 seconds.

We can apply multiple retry periods with the execution retry delays setting by separating them with commas, for example the following line would tell Cylc to retry a task four times, once after 15 seconds, then once after 10 minutes, then once after one hour then once after three hours.

execution retry delays = PT15S, PT10M, PT1H, PT3H

Running With Retries

Look at the workflow with The Cylc GUI or The Cylc TUI

Re-install and run the workflow:

cylc validate .
cylc install
cylc play retries-tutorial

What you should see is Cylc retrying the roll_doubles task. Hopefully, it will succeed (there is only about a 1 in 3 chance of every task failing) and the workflow will continue.

Altering Behaviour

We can alter the behaviour of the task based on the number of retries, using $CYLC_TASK_TRY_NUMBER.

Change the script setting for the roll_doubles task to this:

sleep 10
RANDOM=$$  # Seed $RANDOM
DIE_1=$((RANDOM%6 + 1))
DIE_2=$((RANDOM%6 + 1))
echo "Rolled $DIE_1 and $DIE_2..."
if (($DIE_1 == $DIE_2)); then
    echo "doubles!"
elif (($CYLC_TASK_TRY_NUMBER >= 2)); then
    echo "look over there! ..."
    echo "doubles!"  # Cheat!
else
    exit 1
fi

If your workflow is still running, stop it, then run it again.

This time, the task should definitely succeed before the third retry.

Further Reading

For more information see the Cylc User Guide.